The Longer Games

May 20, 2017, we played 5 longer games.  Rex: Final Days of an Empire was a new one for the group along with Clank! and Tragedy Looper.  Bora Bora and Scythe are not new but always enjoyable.

Tragedy Looper and REX were the first long games up.  5 played REX and 4 played Tragedy Looper.  REX was my game and Tragedy Looper was Jeremy’s. I also made videos for REX with game rules for anyone who wants to play in the future.

Halen, Justin, Jenna, Evan, and Aaren played this first attempt by the Yangsan Gamerz at REX. I had played once before in Jeju on my friends board and bought my own set a few months ago.  I was pretty familiar with the rules though after making the videos and was able to explain to the other players for the most part.  It would have been better if I could have finished making the video earlier, so people could have been familiar already, but it didn’t work out that way.  With 5 players, Jenna was the Federation of Sol (human revolution), Halen was the Lazax Empire (rebelled against), Justin was the Emirates of Hacan (lion looking traders), Aaren was the Universities of Jol-Nar (brain in a jar technology leaders), and I was the Barony of Letnev (devious like the Harkonens from Dune).  The revolution and the empire ended up teaming up against the other upstarts however.  Halen and Jenna won in the 5th or 6th round of play by allying and controlling 4 strongholds between them.  Well played!

Jeremy, Daniel, Jenna, and Henry played Tragedy Looper. Only Jeremy knew the game, and he played the part of the mastermind leading the other players through the scenario.  Unfortunately, through subtlety, trickery, and whatever means Jeremy was able to get Daniel to lead the key character to their death by serial killer after some play loops.  Deduction failed, and Jeremy won as the game mastermind.

Next, the group broke into 3 groups for Bora Bora, Scythe, and Clank!  Jeremy and Justin played Bora Bora.  Jeremy played for the first time with Justin explaining.  Justin finished with 150 to Jeremy’s 120.

Scythe looked like it was going to be a runaway victory by Halen.  The game went much faster than I expected with only 3 players to my shame. I (playing red) was not prepared after playing 2 much slower paced games.  Jenna (playing black) and Halen (playing blue) finished pretty close, but Halen’s runaway game was not quite enough to beat Jenna.  She finished with 82 to Halen’s 80 coins.

The last big game was Clank! It was a first time play for all but Daniel.  The game involves seeking treasure while trying to not disturb or get caught by the dragon in the form of a deckbuilding game.  Bridget, Ryan, Aaren, and Daniel played.  Bridget took a fairly close victory of 120 points to Daniel’s 111.  Ryan ended up Dragon food.

REX: Final Days of an Empire Tutorial Videos

Here is my first attempt at teaching a game through video.  Every part was a new experience as I had never attempted video editing or anything before.  I chose a complicated game to do for the first trial, but it went mostly well. It is posted on Youtube in 3 parts, so no one video is too long.  There are some notes below the video to correct some errors or further clarify what I missed.

Part 1

Part 2

Part 3

The Short Plays

May 20, 2017 was another game day.  I didn’t get any pictures this time, so I will just write up a few details here for the shorter games and another post for the longer ones.

Games started a little early with Daniel learning how to play Android: Netrunner.  Justin and Halen spent some time teaching the game, but there was no official score to record.  However, it was a good game and will likely lead to more games of Netrunner in the future.

Jeremy and I played a quick game of Mottainai while waiting for more players.  Jeremy played strategically to end the game quickly thinking he had an easy win with his early hand of cards.  The score ended up being a tie after counting backorders and sales on my side.  However, a tie goes to the player who ended the game, so Jeremy still got the win with 14 points and being the current player.

More players arrived about the time that Netrunner and Mottainai finished, so we split the group into 2.  The larger group played Secret Hitler 3 times.  That group included Halen, Jenna, Justin, Aaren, Jana, and Henry. Jana and Henry were new to the group, joining from Jinju.  All 3 games were wins for the liberals.  The first win was for Justin, Aaren, Henry, and Jana by policy. The second win was by Aaren, Halen, Jenna, and Jana. They killed their own team member Aaren but got Justin Hitler with the 2nd kill.  The third win was by Justin, Halen, Henry, and Jana with policy.

At some point people were playing Red 7 but didn’t finish or record any result.

Jeremy, Daniel, and I played Smash Up while the others played Secret Hitler.  Jeremy won using the killer plant and mad scientist factions.  He ended the game with 18 points to my 15 using bear cavalry and aliens.  The result was decisive, but I came close to winning a couple times before Jeremy got his big victory only to be blocked by Daniel’s super spies.

Later, while some long games were happening Jana, Ryan, Bridget, Daniel, Henry, and Jeremy played 2 games of Bang! The Dice Game. The first game was a blowout victory for the sheriff and deputies partially because there was 1 too many of them dealt into the game.  Jana was the sheriff with Daniel and Henry as deputies.  The 2nd game was a win by the outlaws played by Daniel, Jeremy, and Ryan.  They killed sheriff Bridget.

Justin and Jeremy also played 2 games of Jump Drive.  Jeremy won both games with between 50 and 60 points.

Tumblin-Dice

This is a simple dice rolling dexterity game for 1 to 4 players that can be played in about 30 minutes. A player gets 4 dice in an individual color and tries to roll, flick, slide, or whatever the dice into the best position on the steps to get 1 to 4 times the value of their roll in points.  Landing off the stairs gives a player 0 points.  The play continues through 4 rounds of each player using all 4 dice and adding up the score. The highest scorer wins in the end.

More info.

Twilight Struggle

This is a historical board game about the cold war for 2 players in about 3 hours. It is card driven and has a lot of thematic content from events that actually happened. The game play starts right at the end of World War II and continues through 1989. The 2 sides are Russia and the USA struggling to gain more influence as the 2 world superpowers.  Gain allies and control while dealing with real world events without causing nuclear war. Come out the winner in world power and intrigue.

More info.

Great Western Trail

2 to 4 players in 75 to 150 minutes.  This game is all about cowboys and cattle. It has deckbuilding and strategic movement. It is a highly rated game from 2016.  You are a cowboy trying to successfully move valuable cattle from Texas to Kansas City to sell and get victory points.  You have to have your cattle survive the journey using your deck full of cowboys, staff, engineers, craftsmen, etc. Then, go back to Texas and do it again. The player with the most victory points at the end wins.

More info.

Clank!: A Deck Building Game

Clank! + Sunken Treasure Expansion

This game a sort of a dungeon crawl deck builder.  Just like Dominion and Trains, you use your deck to gain more cards. However, unlike them, you also use your cards to move further in the depths to steal treasures and attack monsters to gain bonuses. But watch out, if you make too much noise the dragon will attack. For 1 to 4 players in 30 to 60 minutes.

More info.

Ice Cool

This is a simple dexterity game for 2 to 4 players in 20 minutes.It has a super fun theme and interesting use of components. The box is a part of the game.
Move your penguin Runners through the school (box set up) and gain fish of your color to score points but watch out for the Catcher (Hall Monitor) who is the one player trying to score points by catching the Runner penguins.  A round finishes if a Runner gets fish from all 3 doors or if the Catcher catches all the Runners.  Each player plays the Catcher once, and the winner is the one with the most points at the end of the game.

More info.

Tsuro of the Seas

For 2 to 8 players in 30 minutes.  This is a game of not sailing off the edge of the world map and not being eaten by advancing dragons.  You play 1 ship trying to stay at sea with random tiles being placed with arrows showing movement.  If your ship ends up sailing off the board, you are out. If you meet a sea monster, you are out. The ship that is the last surviving at sea wins.  It is a simple fast game.  The sea monsters additionally move through the use of 2 dice to create a challenge that was not in the original Tsuro.  Good, simple, fast, fun.

More info.

Alchemists

A complex game where you play an apprentice alchemist preparing for the final exhibition.  It plays 2 to 4 players in 2 hours. Get a better reputation by researching and publishing correct theories. Buy special items to help along the way. Sell potions to get money for those items.  Finally, the rules of alchemy change every game through the use of a smart phone app. The reputations become points at the end of the game. The player with the best “reputation” wins.

More info.