Got in some quick games with Justin and Halen on Thursday of my birthday week. The main event was a big win in Pandemic Legacy (which we hadn’t played since November I think). We also got in some quick games of Sherlock 13 and The Grizzled.
We had to complete 3 objectives to get an August win in Pandemic Legacy, and one of those had to be curing 3 diseases. There were about 5 other options including 2 search missions and having a military base in each of 6 world regions. From the start, we already had 6 military bases, so that was 1 down.
Our next objective was a search mission. We decided to focus on getting the virologist first as that was the first to come up and would give us a new useful character to fight a mostly unstoppable disease. At this point, it is mostly only possible to slow it down with quarantines, blockades, and basically killing zombie like people with the disease. We had a lucky start with Justin able to discard a card of the matching color to search and Halen able to do 2 searches. Along with some bonuses for certain search conditions, that gave us another objective complete in the first round but also a first epidemic in the same round.
The final mandatory mission involved a lot of trading information between players and luck of the draw, but we were able to hold things together long enough to get the cards and cure the diseases. I played the scientist, who is able to cure a disease with only 4 cards of a color, and Halen was the researcher making exchange of information easier. I cured the red disease early on and a few rounds later Halen and I both had the cards to stop yellow then blue consecutively in a single last round.
The biggest struggle we faced this time around was holding back outbreaks in the untreatable disease zone. Justin had the soldier who has the ability to stay in a city with a faded figures without getting a scar. He was able to hold back the outbreaks a little with strategic quarantines by moving in and out of cities with 3 faded figures next to each other. We also got a new ability that allowed us to trade a scar for a turn with no infections which we used quite liberally this game. With the new virologist, the faded figures should be less of a problem next time hopefully. We also probably should have used the colonel instead of the soldier (…) because the colonel had an additional upgrade that removed faded figures by just leaving a city. Could have knocked them out by just moving through. Oh well. We won at some cost and have hope for September when we will hopefully get the immunologist.
Next came a game of Sherlock 13 with some alternate rules. Justin recommended a rule where the cards get rotated in a way that allows players to give less complete answers making deduction more challenging and uncertain. It was interesting, but we decided the Grizzled would be a better use of our short time.
So far our group only has 1 win against the box in the Grizzled game on record. Justin added the expansion rules, but they don’t change the feel or strategy of the
game much. The Grizzled is still a fight against the inevitable in the horror of war. It is about a slim chance at survival but not getting out undamaged even with a win. We played 2 losing games. The first was a quick loss. We were less than lucky and the cards worked against survival after just 2 missions ending with a lost mission and Halen with 6 hard knocks. The 2nd game went longer but didn’t progress toward getting rid of enough cards in missions to get out of the war zone alive. We took one final chance with all the remaining cards but went out in a blaze of glory. That’s war.